The power of Gaea+ core now available as an open-source Java API. Based on NASA World Wind Java SDK.
The power of Gaea+ core now available as an open-source Java API. Based on NASA World Wind Java SDK.
The power of Gaea+ core now available as an open-source Java API. Based on NASA World Wind Java SDK.
Gaea+Open Source extends the wonderful World Wind. Existing projects may easily make use of the powerful Gaea+ Features.
Gaea+Open Source offers a number of optimisations over World Wind making it ideal for high volume geospatial data.
Gaea+Open Source will be updated regularly. Updates will also include changes in the main World Wind core.
Gaea+ Render2Texture technology transforms all your lines and polygons into a single memory-friendly tile pyramid on the fly. You will never notice that lines and polygons are rendered as textures. The only thing you will notice is the speed and responsiveness!
Make beautiful atmospheric effects, cast photo-realistic shadows, render water surface with supplied shaders or write your own GLSL or Cg shaders and watch the globe transform right in front of you.
Web Feature Service layer provides access to any OGC WFS-compliant vector data set. The layer supports points, lines and polygons, all with custom symbology. Gaea+Render2Texture technology is used for efficient visualisation of lines and polygons.
It is also free and open source! To celebrate the NASA World Wind Europa Challenge, we decided to merge the work we have done in the last several years with the core World Wind Java and give it back to the great Worldwind community as an open-source project!
It is also free and open source! To celebrate the NASA World Wind Europa Challenge, we decided to merge the work we have done in the last several years with the core World Wind Java and give it back to the great Worldwind community as an open-source project!